Xaphek Dhrenval

Building Better Game Visuals Together

We've been working with studios and toolmakers since 2019. Our partnership approach is pretty straightforward—we focus on what actually helps people learn lighting and texture work for games.

Most partnerships start because someone reached out with a specific need. Maybe a studio wants their juniors to understand PBR workflows better. Or a software company needs realistic training content for their tools.

What works for us is keeping things practical. We're not here to revolutionize anything—just to share what we've learned from years of making game environments look right under different lighting conditions.

Collaborative learning environment showing lighting setup workflow

Who We Collaborate With

Our network has grown organically. We work with different types of organizations, and each partnership looks a bit different depending on what makes sense.

Game Studios

Small to mid-size teams usually come to us when they're expanding their art department. We help onboard artists who need to get up to speed with their specific rendering pipeline—whether that's Unreal, Unity, or proprietary engines.

Tool Developers

Software companies partner with us to create training materials that show their tools in actual production contexts. We've built courses around substance workflows, lighting packages, and texture optimization tools.

Educational Institutions

Universities and technical schools in Central Europe occasionally license our materials or bring us in for intensive workshops. These tend to happen during autumn semesters when students are diving into their major projects.

Zara Kovačević, Partnership Coordinator

Zara Kovačević

Partnership Coordinator

I handle most partnership inquiries and help figure out what kind of collaboration makes sense. Been doing this since 2022, so I've seen what works and what doesn't.

What Partnership Usually Looks Like

Custom Training Development

If your team needs something specific—like mastering dynamic lighting for open-world games or optimizing texture budgets for mobile—we can build that. Takes anywhere from six to twelve weeks depending on complexity. We start with a consultation to understand your actual workflow, then create materials that match.

Content Licensing

Some partners prefer to license existing course materials for their internal training programs. This works well for studios that want comprehensive lighting fundamentals without the custom development timeline. You get all materials, updates, and we provide technical support if your team hits roadblocks.

Workshop Series

We run intensive workshops—usually three to five days—covering specific aspects of lighting and texture work. These happen on-site or remote, depending on what your team prefers. Most popular are our PBR material creation workshops and real-time lighting optimization sessions scheduled for autumn 2025 and early 2026.

Technical Consultation

Sometimes you just need someone to review your rendering pipeline or help solve a specific lighting challenge. We offer project-based consultation where we work directly with your technical artists to optimize workflows or troubleshoot visual quality issues.

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